The Griffon's Saddlebag

Use the Strength of Nature Itself to Empower Your Martial Prowess
The Unbroken Circle is an order of Druids who have abandoned the patient teachings of their predecessors, deciding instead to take up arms in defense of the wilderness. These combative Druids form militias and harness the fury of nature itself to forcefully remove any encroaching evil that threatens their sacred lands.
While the chaotic bend of nature is found within these Druids, their bodies and impulses are tamed through training and discipline. Originally from the unforgiving Festerwood, this circle’s teachings are as rigorous as the forest, blending a mixture of offense and defense to stand up to all of the world’s challenges.
Level 3: Improved Shillelagh
When you cast Shillelagh, you can cause any Melee weapon you are holding to be imbued with nature’s power; you can choose for the weapon to retain its normal damage die instead of becoming a d8. In addition, you can use any weapon with which you have proficiency as a Spellcasting Focus for your Druid spells.
Level 3: Unbroken Circle Spells
When you reach a Druid level specified in the Unbroken Circle Spells table, you thereafter always have the listed spells prepared.
Unbroken Circle Spells
| Druid Level | Spells |
|---|---|
| 3 | Ensnaring Strike, Shillelagh, Shining Smite, True Strike |
| 5 | Haste |
| 7 | Fire Shield |
| 9 | Flame Strike |
Level 3: Wild Recovery
You gain the ability to recover using the wild, bestial magic that courses through you. As a Bonus Action, you can expend a use of your Wild Shape to regain a number of Hit Points equal to 2d6 plus your Druid level. This healing increases by 1d6 when you reach Druid levels 10 (3d6 plus your Druid level) and 14 (4d6 plus your Druid level).
Level 6: Shillelagh Mastery
While you’re wielding a weapon under the effect of Shillelagh, you can attack twice with the weapon instead of once whenever you take the Attack action on your turn. In addition, you gain a +1 bonus to attack rolls and damage rolls made with that weapon; this bonus increases to +2 when you reach Druid level 10 and +3 when you reach Druid level 14. If the weapon already granted a bonus to attack rolls and damage rolls, you must choose whether to use that bonus or the one granted by this feature when attacking with it.
Level 10: War Druid
When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Druid cantrips that has a casting time of an action.
Level 14: Nature Armor
Your connection to nature helps to shield you from harm. You’re always under the effect of the Barkskin spell.
In addition, at the start of each of your turns, you gain a number of Temporary Hit Points equal to half your Druid level (round down). When you assume a Wild Shape form, you gain a number of Temporary Hit Points equal to your Druid level plus half your Druid level (round down).
NOTE
Shillelagh is pronounced “sha-lay-lee,” in case you mumble your way through that one like I do.