Steinhardt's Guide to the Eldritch Hunt
MonkeyDM
MonkeyDM
Level 3 Conjuration (Osteomancy) (Warlock, Wizard)
Casting Time: Action
Range: 10 feet
Components: V, S
Duration: Instantaneous
Your rib cage opens up violently, forming a maw that attempts to devour a creature within range. The creature must make a Strength saving throw. On a failed save, it takes 4d8 Piercing damage and is transported through magic to a point of your choice on the ground within 60 feet of you, where the maw reappears and regurgitates them. On a successful save, it takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d8, and the teleportation distance increases by 10 feet, for each spell slot level above 3.