Player's Handbook 5.5e

An Inspiring Performer of Music, Dance, and Magic

Core Bard Traits

Primary AbilityCharisma
Hit Point DieD8 per Bard level
Saving Throw ProficienciesDexterity and Charisma
Skill ProficienciesChoose any 3 skills
Weapon ProficienciesSimple weapons
Tool ProficienciesChoose 3 Musical Instruments
Armor TrainingLight armor
Starting EquipmentChoose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP

Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to harness those words, which transcend any language.

Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music, working magic, and making jests.

A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart.

Becoming a Bard…

As a Level 1 Bard

  • Gain all the traits in the Core Bard Traits table.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table.

As a Multiclass Bard

  • Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light armor.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the multiclassing rules to determine your available spell slots.

Bard Class Features

As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.

Bard Features
LevelProficiency BonusClass FeaturesBardic DieCantripsPrepared Spells—Spell Slots per Spell Level—
123456789
1+2Bardic Inspiration, SpellcastingD6242————————
2+2Expertise, Jack of All TradesD6253————————
3+2Bard SubclassD62642———————
4+2Ability Score ImprovementD63743———————
5+3Font of InspirationD839432——————
6+3Subclass featureD8310433——————
7+3CountercharmD83114331—————
8+3Ability Score ImprovementD83124332—————
9+4ExpertiseD831443331————
10+4Magical SecretsD1041543332————
11+4—D10416433321———
12+4Ability Score ImprovementD10416433321———
13+5—D104174333211——
14+5Subclass featureD104174333211——
15+5—D1241843332111—
16+5Ability Score ImprovementD1241843332111—
17+6—D12419433321111
18+6Superior InspirationD12420433331111
19+6Epic BoonD12421433332111
20+6Words of CreationD12422433332211

Level 1: Bardic Inspiration

You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Level 1: Spellcasting

You have learned to cast spells through your bardic arts. See Spellcasting for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard Spell List later in the class’s description.

Cantrips. You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended.

Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.

When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.

Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended.

The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.

If another Bard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.

Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.

Spellcasting Ability. Charisma is your spellcasting ability for your Bard spells.

Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.

Level 2: Expertise

You gain Expertise in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.

At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.

Level 2: Jack of All Trades

You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.

A Bard’s Repertoire

Does your Bard beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?

When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all?

Level 3: Bard Subclass

You gain a Bard subclass of your choice. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower.

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.

Caption


A Bard shapes inspiration and imagination into magic

Level 5: Font of Inspiration

You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.

In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.

Level 7: Countercharm

You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.

Level 10: Magical Secrets

You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class’s section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.

Level 18: Superior Inspiration

When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.

Level 19: Epic Boon

You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.

Level 20: Words of Creation

You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.

Bard Spell List

This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. For unofficial spells, see Third Party Bard Spells.

Cantrips (Level 0 Bard Spells)

NameSchoolSpecialSource
Blade WardAbjurationCPlayer’s Handbook 5.5e
Dancing LightsIllusionCPlayer’s Handbook 5.5e
FriendsEnchantmentCPlayer’s Handbook 5.5e
LightEvocation—Player’s Handbook 5.5e
Mage HandConjuration—Player’s Handbook 5.5e
MendingTransmutation—Player’s Handbook 5.5e
MessageTransmutation—Player’s Handbook 5.5e
Minor IllusionIllusion—Player’s Handbook 5.5e
PrestidigitationTransmutation—Player’s Handbook 5.5e
Starry WispEvocation—Player’s Handbook 5.5e
ThunderclapEvocation—Player’s Handbook 5.5e
True StrikeDivinationMPlayer’s Handbook 5.5e
Vicious MockeryEnchantment—Player’s Handbook 5.5e

Level 1 Bard Spells

NameSchoolSpecialSource
Animal FriendshipEnchantment—Player’s Handbook 5.5e
BaneEnchantmentCPlayer’s Handbook 5.5e
Charm PersonEnchantment—Player’s Handbook 5.5e
Color SprayIllusion—Player’s Handbook 5.5e
CommandEnchantment—Player’s Handbook 5.5e
Comprehend LanguagesDivinationRPlayer’s Handbook 5.5e
Cure WoundsAbjuration—Player’s Handbook 5.5e
Detect MagicDivinationC, RPlayer’s Handbook 5.5e
Disguise SelfIllusion—Player’s Handbook 5.5e
Dissonant WhispersEnchantment—Player’s Handbook 5.5e
Distort ValueIllusion—Acquisitions Incorporated
Earth TremorEvocation—Elemental Evil Player’s Companion
Faerie FireEvocationCPlayer’s Handbook 5.5e
Feather FallTransmutation—Player’s Handbook 5.5e
Healing WordAbjuration—Player’s Handbook 5.5e
HeroismEnchantmentCPlayer’s Handbook 5.5e
IdentifyDivinationR, MPlayer’s Handbook 5.5e
Illusory ScriptIllusionR, MPlayer’s Handbook 5.5e
Insidious RhythmEnchantmentCD&D Beyond Drops
LongstriderTransmutation—Player’s Handbook 5.5e
Quick ClothierTransmutation—D&D Beyond Drops
Silent ImageIllusionCPlayer’s Handbook 5.5e
Silvery BarbsEnchantment—Strixhaven: A Curriculum of Chaos
SleepEnchantmentCPlayer’s Handbook 5.5e
Speak with AnimalsDivinationRPlayer’s Handbook 5.5e
Tasha’s Hideous LaughterEnchantmentCPlayer’s Handbook 5.5e
ThunderwaveEvocation—Player’s Handbook 5.5e
Unseen ServantConjurationRPlayer’s Handbook 5.5e
WardawayAbjuration—Forgotten Realms: Heroes of Faerûn

Level 2 Bard Spells

NameSchoolSpecialSource
AidAbjuration—Player’s Handbook 5.5e
Animal MessengerEnchantmentRPlayer’s Handbook 5.5e
Blindness/DeafnessTransmutation—Player’s Handbook 5.5e
Borrowed KnowledgeDivinationMStrixhaven: A Curriculum of Chaos
Calm EmotionsEnchantmentCPlayer’s Handbook 5.5e
Cloud of DaggersConjurationCPlayer’s Handbook 5.5e
Conjure ToolsConjuration—D&D Beyond Drops
Crown of MadnessEnchantmentCPlayer’s Handbook 5.5e
Detect ThoughtsDivinationCPlayer’s Handbook 5.5e
Disruptive TuneAbjurationCArcana Unleashed
Dueling GroundAbjurationR, MArcana Unleashed
Enhance AbilityTransmutationCPlayer’s Handbook 5.5e
Enlarge/ReduceTransmutationCPlayer’s Handbook 5.5e
EnthrallEnchantmentCPlayer’s Handbook 5.5e
Gift of GabEnchantmentMAcquisitions Incorporated
Heat MetalTransmutationCPlayer’s Handbook 5.5e
Hold PersonEnchantmentCPlayer’s Handbook 5.5e
InvisibilityIllusionCPlayer’s Handbook 5.5e
Kinetic JauntTransmutationCStrixhaven: A Curriculum of Chaos
KnockTransmutation—Player’s Handbook 5.5e
Lesser RestorationAbjuration—Player’s Handbook 5.5e
Locate Animals or PlantsDivinationRPlayer’s Handbook 5.5e
Locate ObjectDivinationCPlayer’s Handbook 5.5e
Magic MouthIllusionR, MPlayer’s Handbook 5.5e
Mirror ImageIllusion—Player’s Handbook 5.5e
Nathair’s MischiefIllusionCFizban’s Treasury of Dragons
Phantasmal ForceIllusionCPlayer’s Handbook 5.5e
Pinky SwearAbjuration—D&D Beyond Drops
PyrotechnicsTransmutation—Elemental Evil Player’s Companion
See InvisibilityDivination—Player’s Handbook 5.5e
ShatterEvocation—Player’s Handbook 5.5e
SilenceIllusionC, RPlayer’s Handbook 5.5e
SkywriteTransmutationC, RElemental Evil Player’s Companion
Spray of CardsConjuration—The Book of Many Things
SuggestionEnchantmentCPlayer’s Handbook 5.5e
Uncertain FootingIllusionCArcana Unleashed
Warding WindEvocationCElemental Evil Player’s Companion
Zone of TruthEnchantment—Player’s Handbook 5.5e

Level 3 Bard Spells

NameSchoolSpecialSource
AntagonizeEnchantment—The Book of Many Things
Astral FloodEvocation—D&D Beyond Drops
Bestow CurseNecromancyCPlayer’s Handbook 5.5e
Cacophonic ShieldEvocationCForgotten Realms: Heroes of Faerûn
CatnapEnchantment—Arcana Unleashed
ClairvoyanceDivinationC, MPlayer’s Handbook 5.5e
Dispel MagicAbjuration—Player’s Handbook 5.5e
Enemies AboundEnchantmentCXanathar’s Guide to Everything
Fast FriendsEnchantmentCAcquisitions Incorporated
FearIllusionCPlayer’s Handbook 5.5e
Feign DeathNecromancyRPlayer’s Handbook 5.5e
Glyph of WardingAbjurationMPlayer’s Handbook 5.5e
Hypnotic PatternIllusionCPlayer’s Handbook 5.5e
Inflict DoubtEnchantmentCArcana Unleashed
Intellect FortressAbjurationCTasha’s Cauldron of Everything
Leomund’s Tiny HutEvocationRPlayer’s Handbook 5.5e
Major ImageIllusionCPlayer’s Handbook 5.5e
Mass Healing WordAbjuration—Player’s Handbook 5.5e
Motivational SpeechEnchantment—Acquisitions Incorporated
NondetectionAbjurationMPlayer’s Handbook 5.5e
Plant GrowthTransmutation—Player’s Handbook 5.5e
SendingDivination—Player’s Handbook 5.5e
SlowTransmutationCPlayer’s Handbook 5.5e
Speak with DeadNecromancy—Player’s Handbook 5.5e
Speak with PlantsTransmutation—Player’s Handbook 5.5e
Stinking CloudConjurationCPlayer’s Handbook 5.5e
TonguesDivination—Player’s Handbook 5.5e

Level 4 Bard Spells

NameSchoolSpecialSource
BacklashAbjuration—Forgotten Realms: Heroes of Faerûn
Charm MonsterEnchantment—Player’s Handbook 5.5e
CompulsionEnchantmentCPlayer’s Handbook 5.5e
ConfusionEnchantmentCPlayer’s Handbook 5.5e
Dimension DoorConjuration—Player’s Handbook 5.5e
Distorted DistanceIllusionCArcana Unleashed
DoomtideConjurationCForgotten Realms: Heroes of Faerûn
Fount of MoonlightEvocationCPlayer’s Handbook 5.5e
Freedom of MovementAbjuration—Player’s Handbook 5.5e
Greater InvisibilityIllusionCPlayer’s Handbook 5.5e
Hallucinatory TerrainIllusion—Player’s Handbook 5.5e
Locate CreatureDivinationCPlayer’s Handbook 5.5e
Phantasmal KillerIllusionCPlayer’s Handbook 5.5e
PolymorphTransmutationCPlayer’s Handbook 5.5e
Raulothim’s Psychic LanceEnchantment—Fizban’s Treasury of Dragons
Zone of AmicabilityEnchantment—Arcana Unleashed

Level 5 Bard Spells

NameSchoolSpecialSource
Alustriel’s MooncloakAbjurationC, MForgotten Realms: Heroes of Faerûn
Animate ObjectsTransmutationCPlayer’s Handbook 5.5e
AwakenTransmutationMPlayer’s Handbook 5.5e
Dominate PersonEnchantmentCPlayer’s Handbook 5.5e
DreamIllusion—Player’s Handbook 5.5e
GeasEnchantment—Player’s Handbook 5.5e
Greater RestorationAbjurationMPlayer’s Handbook 5.5e
Hold MonsterEnchantmentCPlayer’s Handbook 5.5e
Legend LoreDivinationMPlayer’s Handbook 5.5e
Mass Cure WoundsAbjuration—Player’s Handbook 5.5e
MisleadIllusionCPlayer’s Handbook 5.5e
Modify MemoryEnchantmentCPlayer’s Handbook 5.5e
Planar BindingAbjurationMPlayer’s Handbook 5.5e
Raise DeadNecromancyMPlayer’s Handbook 5.5e
Rary’s Telepathic BondDivinationRPlayer’s Handbook 5.5e
ScryingDivinationC, MPlayer’s Handbook 5.5e
SeemingIllusion—Player’s Handbook 5.5e
Skill EmpowermentTransmutationCXanathar’s Guide to Everything
Synaptic StaticEnchantment—Player’s Handbook 5.5e
Teleportation CircleConjurationMPlayer’s Handbook 5.5e
Yolande’s Regal PresenceEnchantmentCPlayer’s Handbook 5.5e

Level 6 Bard Spells

NameSchoolSpecialSource
DirgeEnchantmentCForgotten Realms: Heroes of Faerûn
EyebiteNecromancyCPlayer’s Handbook 5.5e
Find the PathDivinationC, MPlayer’s Handbook 5.5e
Guards and WardsAbjurationMPlayer’s Handbook 5.5e
Heroes’ FeastConjurationMPlayer’s Handbook 5.5e
Leomund’s Lamentable BelabormentEnchantment—D&D Beyond Drops
Mass SuggestionEnchantment—Player’s Handbook 5.5e
Otto’s Irresistible DanceEnchantmentCPlayer’s Handbook 5.5e
Programmed IllusionIllusionMPlayer’s Handbook 5.5e
True SeeingDivinationMPlayer’s Handbook 5.5e

Level 7 Bard Spells

NameSchoolSpecialSource
Dream of the Blue VeilConjuration—Tasha’s Cauldron of Everything
EtherealnessConjuration—Player’s Handbook 5.5e
ForcecageEvocationC, MPlayer’s Handbook 5.5e
Fractured AwarenessDivinationCArcana Unleashed
Mirage ArcaneIllusion—Player’s Handbook 5.5e
Mordenkainen’s Magnificent MansionConjurationMPlayer’s Handbook 5.5e
Mordenkainen’s SwordEvocationC, MPlayer’s Handbook 5.5e
Power Word FortifyEnchantment—Player’s Handbook 5.5e
Power Word PainEnchantment—Arcana Unleashed
Prismatic SprayEvocation—Player’s Handbook 5.5e
Project ImageIllusionC, MPlayer’s Handbook 5.5e
RegenerateTransmutation—Player’s Handbook 5.5e
ResurrectionNecromancyMPlayer’s Handbook 5.5e
Reweave FateDivination—Arcana Unleashed
SymbolAbjurationMPlayer’s Handbook 5.5e
TeleportConjuration—Player’s Handbook 5.5e
TransfixEnchantmentCArcana Unleashed

Level 8 Bard Spells

NameSchoolSpecialSource
Antipathy/SympathyEnchantment—Player’s Handbook 5.5e
BefuddlementEnchantment—Player’s Handbook 5.5e
Dominate MonsterEnchantmentCPlayer’s Handbook 5.5e
Entrancing MirrorsIllusionCArcana Unleashed
GlibnessEnchantment—Player’s Handbook 5.5e
Mind BlankAbjuration—Player’s Handbook 5.5e
Power Word StunEnchantment—Player’s Handbook 5.5e

Level 9 Bard Spells

NameSchoolSpecialSource
ForesightDivination—Player’s Handbook 5.5e
Mass PolymorphTransmutationCXanathar’s Guide to Everything
Power Word HealEnchantment—Player’s Handbook 5.5e
Power Word KillEnchantment—Player’s Handbook 5.5e
Prismatic WallAbjuration—Player’s Handbook 5.5e
Psychic ScreamEnchantment—Xanathar’s Guide to Everything
True PolymorphTransmutationCPlayer’s Handbook 5.5e
Vision of Elapsing EonsIllusion—Arcana Unleashed

Bard Subclasses

A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve their traditions.

Official Bard Subclasses

NameSourceEdition
College of CreationTasha’s Cauldron of Everything5e
College of DancePlayer’s Handbook 5.5e5.5e
College of EloquenceMythic Odysseys of Theros5e
College of GlamourPlayer’s Handbook 5.5e5.5e
College of LorePlayer’s Handbook 5.5e5.5e
College of SpiritsRavenloft: The Horrors Within5.5e
College of SwordsXanathar’s Guide to Everything5e
College of the MoonForgotten Realms: Heroes of Faerûn5.5e
College of ValorPlayer’s Handbook 5.5e5.5e
College of WhispersXanathar’s Guide to Everything5e

Third Party Bard Subclasses

NameSourcePublisherEdition
College of AdventurersGrim Hollow: Player’s GuideGhostfire Gaming5.5e
College of ChoreographyThe Griffon’s Saddlebag: Book OneThe Griffon’s Saddlebag5.5e
College of CuisineHeliana’s Guide to Monster HuntingLoot Tavern5e
College of DramaCthulhu by TorchlightChaosium5.5e
College of FleshweavingHeliana’s Guide to Monster HuntingLoot Tavern5e
College of FoolsGrim Hollow: Player’s GuideGhostfire Gaming5.5e
College of MasksObojima: Tales from the Tall Grass1985 Games5.5e
College of MasksValda’s Spire of SecretsMage Hand Press5.5e
College of MercantileThe Griffon’s Saddlebag: Book TwoThe Griffon’s Saddlebag5e
College of RequiemsGrim Hollow: Player’s GuideGhostfire Gaming5.5e
College of the Dirge SingerExploring EberronVisionary5.5e
College of the RoadHumblewood Campaign SettingHit Point Press5e
College of TragedyTal’Dorei Campaign Setting RebornDarrington Press5e
College of WandsFrontiers of Eberron: QuickstoneVisionary5.5e
College of WhistlesThe Crooked MoonAvantris Entertainment5.5e
SkaldNorthlands WorldbookKobold Press5.5e